Ancient Cities Wiki

Genetic traits define the state of each individual on the game.

Both humans and animals have different traits according to their sex, age and size. These traits will appear in blue boxes and may not have an effect on state attributes:

  • according to sex: male or female (can appear as pregnant).
  • according to size: small, pretty big, very big (no size trait = normal size).
  • according to age: young, elder (no age trait = adult).

Humans can have additional traits that will have a positive or a negative effect on the 5 attributes that define their state: charisma, fitness, intelligence, skill and will. For each of those attributes, every human has a value from 0 to 100:

  • negative traits (red boxes):
    • rather clumsy, clumsy, very clumsy (= less skill).
    • stupid, dumb, fool (= less intelligence).
    • unfriendly, repellent, nasty (= less charisma).
    • spineless, reeble, soft (= less will).
    • weak, pretty weak, very weak (= less fitness).
  • positive traits (green boxes):
    • friendly, charismatic (= more charisma).
    • determined, resolved (= more will).
    • able, skillful (= more skill).
    • quick, smart (= more intelligence).
    • robust, strong (= more fitness).